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Description

'Merry Christmas' is based on the concept that Santa is not supposed to be seen by the kids. The game was also made just before the Christmas holidays, thus the theme. The project was made as a part of an Intensive Week session and has been completed in 1 week in our University. The game uses pixel-art and procedural generation tagline to attract players on the eve.

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The main objective of the game is to reach the Christmas tree without getting seen by the kids or babies. The game has 2 main levels excluding the tutorial and the levels are procedurally generated. If the player is doing really well, the levels are progressively harder. However, if the player’s performance is average, the progressive level is comparatively easier.

My place in the project

Game Designer

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Level Designer

Game genre

Platformer - Stealth

Project duration

5 days

Downloadable link

Team composition

4 Game Designers

Engine

Pros and Cons

Strange inertia in Santa's control

Santa can bypass levels with his jump too high

Procedural Levels

Adaptive difficulty curve

Features

  • 2 levels

  • 3 floors in each level

  • Level generated procedurally

  • Choose a random combination set of 6 different floors for the first level

  • Choose a preselected hard/medium/easy floor combination set depending of the player's performance in the first level

  • Stealth

  • 2D Platformer

Merry Christmas: the game
Ancre 1
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