



Description
'Merry Christmas' is based on the concept that Santa is not supposed to be seen by the kids. The game was also made just before the Christmas holidays, thus the theme. The project was made as a part of an Intensive Week session and has been completed in 1 week in our University. The game uses pixel-art and procedural generation tagline to attract players on the eve.
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The main objective of the game is to reach the Christmas tree without getting seen by the kids or babies. The game has 2 main levels excluding the tutorial and the levels are procedurally generated. If the player is doing really well, the levels are progressively harder. However, if the player’s performance is average, the progressive level is comparatively easier.
My place in the project
Game Designer
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Level Designer
Game genre
Platformer - Stealth
Project duration
5 days
Downloadable link
Team composition
4 Game Designers
Engine

Pros and Cons

Strange inertia in Santa's control
Santa can bypass levels with his jump too high
Procedural Levels
Adaptive difficulty curve
Features
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2 levels
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3 floors in each level
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Level generated procedurally
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Choose a random combination set of 6 different floors for the first level
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Choose a preselected hard/medium/easy floor combination set depending of the player's performance in the first level
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Stealth
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2D Platformer


