
Global View of Part 1 in Sketchup

Puzzle situation zoom of Part 1 in Sketchup

Global View of Part 2 in Sketchup

Global View of Part 3 in Sketchup

First part in Unreal

Last part in Unreal
Level Backstory
We had to make in a week a level for the game Lara Croft GO, first in Sketchup, and then make a prototype in Unreal. The constraints were simple: use 3 GPIs from the game (the snake enemy who kills you if you walk in front of him, the crack tile which breaks when Lara walks twice on the very same tile, and levers who can move platforms of different colors.)
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Taking inspirations from the original story from the game, my level takes place in the caves, in a temple worshiping the Great Snake.
The creature, still alive, was venerated by Aztecs a very long time ago. The caves and some of the statues are now crumbling by the time and the Snake sliding in his temple.
If Lara wants to retrieve what she came for, she will need to go deeper into the temple where many traps awaits her.

My place in the project
Level Designer
Game genre
Puzzle Game
Project duration
5 days
Team composition
Myself
Engine


Google Sketchup
2017
Pros and Cons

Prototype not optimized
Level breaking bug on last part in prototype
Sketchup skills dramatically increased
Challenging Level Design
Features
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3 parts to make one level
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3 GPIs
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Crack tiles​
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Snakes
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Moving platforms
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Evolving difficulty curve​
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Everything made on Google Sketchu​​p
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Color scheme and story taken from the original game.



