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Level Backstory

We had to make in a week a level for the game Lara Croft GO, first in Sketchup, and then make a prototype in Unreal. The constraints were simple: use 3 GPIs from the game (the snake enemy who kills you if you walk in front of him, the crack tile which breaks when Lara walks twice on the very same tile, and levers who can move platforms of different colors.)

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Taking inspirations from the original story from the game, my level takes place in the caves, in a temple worshiping the Great Snake.

The creature, still alive, was venerated by Aztecs a very long time ago. The caves and some of the statues are now crumbling by the time and the Snake sliding in his temple.

If Lara wants to retrieve what she came for, she will need to go deeper into the temple where many traps awaits her.

Lara Croft GO: The Great Snake's Temple

Downloadable links

Google Sketchup 2015

Unreal 4 Prototype

Level Brief

My place in the project

Level Designer

Game genre

Puzzle Game

Project duration

5 days

Team composition

Myself

Engine

Google Sketchup

2017

Pros and Cons

Prototype not optimized

Level breaking bug on last part in prototype

Sketchup skills dramatically increased

Challenging Level Design

Features

  • 3 parts to make one level

  • 3 GPIs

    • Crack tiles​

    • Snakes

    • Moving platforms

  • Evolving difficulty curve​

  • Everything made on Google Sketchu​​p

  • Color scheme and story taken from the original game.

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